I'm a Game Design student with a passion for building systems that are both functional and enjoyable to use. My interests lie in gameplay programming, technical design, and 3D content creation, with experience developing Unity projects using C#, Blender, and Google Apps Script.
During my internship, I contributed to the development of an educational serious game by improving gameplay systems, refining user interfaces, debugging existing features, and implementing cloud-based data handling using JSON and Google Apps Script. That experience taught me how to work within an existing codebase, collaborate with teammates, and adapt quickly to unfamiliar technologies.
I enjoy solving technical challenges, learning new tools, and turning ideas into polished, practical experiences. Whether I'm programming gameplay mechanics, creating 3D assets, or prototyping new systems, I'm always looking for opportunities to improve both my skills and the projects I work on.
I'm a Year 2 Student from Republic Polytechnic currently studying for the Diploma for Design in Games & Gamification.
Blender
Unity Editor
Visual Studio Code
GitHub
Google Sheets
Google Apps Script
Programming
Game Development
Systems
Data Management
3D Modelling
- Jean Luc Picard.
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Check out my Previous Portfolios below!